Changwan Liu and Fuying Zou
Jiangxi Vocational Technical College of Industry & Trade, Nanchang 330038, Chnia
The main research object of this paper is the design and implementation of artificial intelligence in the animated virtual battlefield, including three-dimensional stereo model, virtual reality technology and three-dimensional simulation. By analyzing traditional middleware technology and artificial intelligence algorithm, different templates of system functions are introduced. Finally, the simulation task was completed combined with the VR system, and the corresponding animation virtual battlefield middleware library was established under the Windows operating system to realize the comparison and verification results of the final model and the real picture.
Artificial Intelligence, Animation Virtual, Virtual Battlefield, Middleware
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