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Machine Learning Theory and Practice, 2026, 6(1); doi: 10.38007/ML.2026.060113.

Real-Time Control Implementation of Continuous Action Decision System for VR Agents Based on Gated Recurrent Units

Author(s)

Fan Wang

Corresponding Author:
Fan Wang
Affiliation(s)

Northeastern University, Boston, 2115, MA, US

Abstract

Room-scale virtual reality (VR) agents need to change their behaviour in real time according to the continuous movement of users and reduce decision-making computations within a high-refresh-rate rendering cycle. To address the problems of insufficient motion history in instantaneous observations, jitter during continuous motion, and the coupling of safety constraints and inference latency, this paper builds a low-latency closed-loop control scheme by using a gated recurrent unit (GRU) as the temporal state encoder and a continuous motion head and safety projection layer as the execution end. First, based on published real-world VR locomotion and adaptation studies, this paper shows that multi-scene temporal data are necessary for short-term trajectory prediction. Then, 3000 tests are performed on the forward link of GRU with different sequence lengths and hidden dimensions in a reference x86-64 CPU environment. The results show that the inference latency of the P95 in nine configurations is 0.129-0.515 ms; with a hidden dimension of 64 and a sequence length of 8, the P95 latency is only 0.227 ms, and thus sufficient perception, physics and rendering time can be reserved for 90 Hz and 120 Hz VR refresh rates. This paper introduces further strategies for state organisation, gating updates, action mapping, timestamp alignment and fault degradation, and provides a verifiable real-time control framework for the engineering implementation of continuous action decision-making for VR agents.

Keywords

Virtual reality intelligent agent; gated loop unit; continuous action decision-making; real-time control; timing state coding

Cite This Paper

Fan Wang. Real-Time Control Implementation of Continuous Action Decision System for VR Agents Based on Gated Recurrent Units. Machine Learning Theory and Practice (2026), Vol. 6, Issue 1: 116-123. https://doi.org/10.38007/ML.2026.060113

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